Be it known that the Murloc Defense League, being of sound mind and wet boots,
holds the following articles binding upon every member.
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No member shall slay a murloc to complete a quest. Where a quest asks for fins, eyes or
heads, the member shall find another quest.
-
A member attacked by a murloc may defend themselves, and shall apologise afterwards.
- “Mrglglgl” is a complete sentence and shall be answered politely, in Common.
-
Members defend murlocs. Members are not murlocs. No member may claim to be one, whatever
their fishing skill or bathing habits. (So ruled by the officers, 2026.)
- Any member who sees a murloc in danger shall go to its aid, corpse run or no.
-
On raid nights the League raids. Murlocs are not discussed until the last boss is dead.
Out of character:
the charter is for roleplay. Kill whatever your quest log needs; just look sorry about it.
Recruitment
Every class is welcome while we level. Officers will set priorities when raiding starts.
-
Warrior
Open
-
Paladin
Open
-
Hunter
Open
-
Rogue
Open
-
Priest
Open
-
Shaman
Open
-
Mage
Open
-
Warlock
Open
-
Druid
Open
- Region
- EU
- Faction
- Alliance
- Ruleset
- PvE, one shared world
- Raid nights
- Set once enough of us reach max level